<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>AVALON Patch Notes</title>
    <link>https://avalon.online/patch-notes</link>
    <atom:link href="https://avalon.online/patch-notes/feed.xml" rel="self" type="application/rss+xml"/>
    <description>Weekly AVALON patch notes: new features, balance changes, and fixes.</description>
    <language>en-us</language>
    <item>
      <title>AVALON Patch Notes v0.6</title>
      <link>https://avalon.online/patch-notes/2026-08-14</link>
      <guid isPermaLink="true">https://avalon.online/patch-notes/2026-08-14</guid>
      <pubDate>Fri, 14 Aug 2026 12:00:00 GMT</pubDate>
      <description>This week Anna steps into view while Avalon makes creator logic more dependable from idea to live play. Merlin's cards gained clearer controls, safer persistence, and complete trigger execution, while Forge NPCs learned to cast a much broader range of authored abilities. Combat, crafting, respawning, world building, reporting, and social play all received focused passes around them. Build week: August 8 to 14, 2026. These notes cover Avalon's development and integration work this week. They do not announce a new public production game cook.</description>
    </item>
    <item>
      <title>AVALON Patch Notes v0.5</title>
      <link>https://avalon.online/patch-notes/2026-08-07</link>
      <guid isPermaLink="true">https://avalon.online/patch-notes/2026-08-07</guid>
      <pubDate>Fri, 07 Aug 2026 12:00:00 GMT</pubDate>
      <description>This week Avalon made created characters feel more like residents of a living world. NPCs can form visible relationships, speak with curated voices and persistent barks, carry authored behavior, and become independent shopkeepers, while Gold, storage, daily rewards, and deeper creator tools connect those characters back to play. Build week: August 1 to 7, 2026. These notes cover Avalon's development and integration work this week. They do not announce a new public production game cook.</description>
    </item>
    <item>
      <title>AVALON Patch Notes v0.4</title>
      <link>https://avalon.online/patch-notes/2026-07-31</link>
      <guid isPermaLink="true">https://avalon.online/patch-notes/2026-07-31</guid>
      <pubDate>Fri, 31 Jul 2026 12:00:00 GMT</pubDate>
      <description>This week Avalon turned creation into progression. A ten-quest Creator Workshop now teaches builders through the same authoritative events used by Quest Forge and achievements, while a rebuilt HUD makes combat, objectives, cooldowns, and progression easier to read. Build week: July 24 to 31, 2026. These notes cover Avalon's development and integration work this week. They do not announce a new public production game cook.</description>
    </item>
    <item>
      <title>AVALON Patch Notes v0.3</title>
      <link>https://avalon.online/patch-notes/2026-07-24</link>
      <guid isPermaLink="true">https://avalon.online/patch-notes/2026-07-24</guid>
      <pubDate>Fri, 24 Jul 2026 12:00:00 GMT</pubDate>
      <description>Last week we opened quest authoring. This week we connected the rest of the loop: authored quests can react to real gameplay and conversations, guide players through the world, chain into follow-ups, survive reconnects, and stay visible in a new active quest tracker. Build week: July 17 to 24, 2026. These notes cover Avalon's development and integration work this week. They do not announce a new public production game cook.</description>
    </item>
    <item>
      <title>AVALON Patch Notes v0.2</title>
      <link>https://avalon.online/patch-notes/2026-07-17</link>
      <guid isPermaLink="true">https://avalon.online/patch-notes/2026-07-17</guid>
      <pubDate>Fri, 17 Jul 2026 12:00:00 GMT</pubDate>
      <description>Week two! This one is about how the game feels. Combat got a ground-up feel overhaul with weapon trails, measured slash arcs, and gem-colored hits. Creator-made abilities went end to end: author them in the Forge, sell them on the Marketplace, learn them from a gem. Quests became authorable and shareable, achievements arrived, and the whole player menu was rebuilt. Build week: July 10 to 17, 2026. Also inside: a rebuilt chat with item linking, a smarter world browser and Weave, cinematic new loading screens, and a mountain of performance and stability work.</description>
    </item>
    <item>
      <title>AVALON Patch Notes v0.1</title>
      <link>https://avalon.online/patch-notes/2026-07-10</link>
      <guid isPermaLink="true">https://avalon.online/patch-notes/2026-07-10</guid>
      <pubDate>Fri, 10 Jul 2026 12:00:00 GMT</pubDate>
      <description>Welcome to the very first AVALON patch notes! Every week we will gather up what shipped across the game, the tools, and the backend and post it here so you can follow along as the universe grows. Build week: July 3 to 10, 2026. A big one. On-demand worlds went live, the Merlin logic editor grew a full game-mode toolkit (waves, checkpoints, objectives, and persistent game logic), the Skill Nebula got a ground-up visual rework, and crafting moved to a proper server-authoritative atelier. Plus a long list of combat, social, and stability fixes.</description>
    </item>
  </channel>
</rss>
